![]() This increased chain modifier cannot exceed chain modifier cap.Ĭhain modifier will increase depending on the chain type registered. If your current chain modifier is 200%, using 100% increased chain modifier will give you 300% chain modifier. Whatever chain modifier you currently have will be increased. Can be increased using chain modifier passives.This cap can be increased further using chain modifier cap passives up to 200% higher, capping at 500%, for a total of 6x chain bonus damage. Caps at 300%, for a total of 4x chain bonus damage.If the same unit hits twice in a row that chain ends.Ĭhain Bonus Damage = 1 + Chain Modifier 100 A chain starts with the second successive hit. ![]() Use a single shared element for all chaining units.īy hitting an enemy in quick succession with different units a chain is initiated, which increases the damage of your attack.Check chaining families to find which units/skills chain together.A "finisher" is a unit with an ability that triggers at least one or two massive hits, which can be used at the very end of a chain to profit from the chain's damage bonus. In the context of chaining, a unit is described as a "chainer" if they use attacks or abilities that trigger many successive hits. It requires the deliberate manual timing of attacks, the selection and development of units that share the same attack pattern (a " chaining family"), as well as a familiarity with that pattern. Some units have Tag abilities allow a them to spark chain on their own without the aid of a duplicate unit or unit with a matching chain family.Ĭhaining is not explained in-game. The damage continues to increase until the same unit strikes twice in succession, which ends the chain. For each successive hit landed by a different unit, the hit's damage increases - normally by 10%, or by 20% if the hits share an elemental damage type ("elemental chain"), or 40% if the hits occur simultaneously ("spark chain"). Some units or items allow for a 6 times increase in damage. Chaining is a game mechanic that normally allows up to a 4 times increase in damage by hitting enemies in quick succession with different units, preferably with attacks of the same element.
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